
Combined FEDU and EDU files for simpler modding of units. Allow mods to force settings for Classic/Remastered toggles. Graphics settings are now moddable by adding a graphics_options.json file to the root of the modding folder. “infinite_ammo” disables ammunition counters for a given unit. “inexhaustible” disables stamina for a given unit. Modders can define icons used for building browser subtypes. Modders can use is_player to define building availability to human or AI factions. Added a new building bonus that allows adding increasing a settlement’s construction and recruitment points. Reputation and Relationship bonuses are now moddable. The following features are now exposed to modders: For a complete list of files refer to the modding documentation. *allows for a theoretical maximum of 4,294,967,296 entries. The highest profile increases are to the following files: Custom unit cards and models for named charactersĪ number of files have had their limits raised from their original limitations to become virtually unlimited*. You can now use all the following features in the same mod: Merged unique game features from Barbarian Invasion and Alexander into the main game for easier, and more powerful mods. Modding has been enhanced with expanded limits, new features, new modding tools and documentation, plus a number of bug fixes based on community feedback. #TOTAL WAR ROME 2 PATCHES PATCH#
It also improves the AI, localization and audio fixes, with further quality life improvements.Ĭheck out the full patch notes below via official blog: The latest patch, version 2.0.2 brings big improvements to the UI and modding.
Game studio Feral Interactive has officially released patch 2.0.2 for video game Total War: Rome Remastered with full patch notes.